discord_crew/bot.js

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const sodium = require('libsodium-wrappers');
const { Client, GatewayIntentBits } = require('discord.js');
const { joinVoiceChannel, getVoiceConnection, VoiceConnectionStatus, EndBehaviorType, createAudioPlayer, createAudioResource, VoiceReceiver } = require('@discordjs/voice');
const fs = require('fs');
const { pipeline } = require('stream');
const { OpusEncoder } = require('@discordjs/opus'); // Opusデコーダーをインポート
const { exec } = require('child_process');
sodium.ready.then(() => {
console.log('Sodium library loaded!');
});
const client = new Client({
intents: [
GatewayIntentBits.Guilds,
GatewayIntentBits.GuildVoiceStates,
GatewayIntentBits.GuildMessages,
GatewayIntentBits.MessageContent,
],
});
client.once('ready', () => {
console.log('Bot is ready!');
});
client.on('messageCreate', async message => {
if (message.content === '!join') {
if (message.member.voice.channel) {
const connection = joinVoiceChannel({
channelId: message.member.voice.channel.id,
guildId: message.guild.id,
adapterCreator: message.guild.voiceAdapterCreator,
selfDeaf: false,
selfMute: false,
});
connection.on(VoiceConnectionStatus.Ready, () => {
console.log('Bot has connected to the channel!');
startRecording(connection, message.member.voice.channel);
});
} else {
message.reply('ボイスチャンネルに接続してください。');
}
}
if (message.content === '!leave') {
const connection = getVoiceConnection(message.guild.id);
if (connection) {
connection.destroy();
message.reply('ボイスチャンネルを離れました。');
} else {
message.reply('ボイスチャンネルに接続していません。');
}
}
});
function startRecording(connection, voiceChannel) {
const receiver = connection.receiver;
const activeStreams = new Map(); // ユーザーごとの音声ストリーム管理
receiver.speaking.on('start', (userId) => {
const user = voiceChannel.members.get(userId);
if (!user) {
console.error('User is undefined');
return;
}
console.log(`Started receiving audio from user: ${user.id}`);
// すでに音声ストリームが存在する場合はスキップ
if (activeStreams.has(user.id)) {
return;
}
const audioStream = receiver.subscribe(user.id, {
end: EndBehaviorType.Manual
});
const filePath = `./recordings/${user.id}-${Date.now()}.pcm`;
const writableStream = fs.createWriteStream(filePath);
activeStreams.set(user.id, { audioStream, writableStream, filePath });
// OpusデータをデコードしてPCMデータとして書き込む
const opusDecoder = new OpusEncoder(48000, 2); // Opusデコーダーを使用
audioStream.on('data', (chunk) => {
try {
const pcmData = opusDecoder.decode(chunk);
writableStream.write(pcmData);
console.log(`Received ${chunk.length} bytes of audio data from user ${user.id}`);
} catch (err) {
console.error('Error decoding audio chunk:', err);
}
});
// エラーハンドリング
audioStream.on('error', (err) => {
console.error('Error in the audio stream:', err);
});
});
receiver.speaking.on('end', (userId) => {
const streamData = activeStreams.get(userId);
if (!streamData) {
return;
}
const { writableStream, filePath } = streamData;
// ストリームを終了し、ファイルを書き込み完了後に変換
writableStream.end(() => {
console.log(`Recording saved to ${filePath}`);
activeStreams.delete(userId);
// ファイルが空でないことを確認してから変換
fs.stat(filePath, (err, stats) => {
if (err) {
console.error('Error checking file:', err);
return;
}
if (stats.size > 0) {
convertToWavInBackground(filePath); // バックグラウンドで変換を実行
} else {
console.log(`File ${filePath} is empty, skipping conversion.`);
fs.unlinkSync(filePath); // 空のファイルを削除
}
});
});
});
}
function convertToWavInBackground(pcmPath) {
const wavPath = pcmPath.replace('.pcm', '.wav');
console.log(`Converting ${pcmPath} to ${wavPath} in the background`);
// バックグラウンドで変換を実行
exec(`ffmpeg -f s16le -ar 48000 -ac 2 -i ${pcmPath} ${wavPath}`, (error, stdout, stderr) => {
if (error) {
console.error(`Error during conversion: ${error.message}`);
return;
}
if (stderr) {
console.error(`FFmpeg stderr: ${stderr}`);
return;
}
// 変換が成功したらPCMファイルを削除
console.log(`Successfully converted ${pcmPath} to ${wavPath}`);
fs.unlink(pcmPath, (unlinkError) => {
if (unlinkError) {
console.error(`Error deleting PCM file: ${unlinkError.message}`);
} else {
console.log(`Deleted PCM file: ${pcmPath}`);
}
});
});
}
client.login(process.env.TOKEN);